Casting Time: Bonus Action, which you take immediately after hitting a creature with a melee weapon or an [[glossary:Unarmed Strike]] Range: Self Components: V Duration: Concentration, up to 1 minute
As you hit the creature, your strike flares with divine light. The target hit by the strike takes an extra 2d6 Radiant damage from the attack. If the target has the condition, that condition ends on it. In addition, until the spell ends, the target sheds bright light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the condition.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.